Workshop and Interactive
The Workshop and Interactive programme provides STATE audience the opportunity to go deeper into the working realities, limitations, potentials and challenges of computational emotion by experiencing first hand, cutting edge art, research and experimentation.
Hosted by Teresa Dillon & Aino el Solh the floor is constructed as a menu of activities and encounters, split over four zones: workshop, speaker lounge, gallery and Smell Lab.
Each space offers the opportunity to explore how technically mediated emotional devices and platforms are constructed. Focusing on the why, what, how and for whom these technologies serve. Highlighting trends in emotional mapping, sensory complexities, emotional taxonomies, algorithmic bias, soft interfaces and new materialities, our programme addresses the playful, ethical and critical. By linking the history of computation, robotics and human machine interaction, to our current trends and concerns around AI and automation.
Across the programme workshops, talks, poetry readings, art works, and playful escapades, aim at questioning our human-centric view of emotion by offering a slightly messier and fuzzier cushion onto which we place the complexities of our hybrid, sentient worlds.
Within each zone you will find:
Workshop: realized with our partner Futurium, the workshop zone provides space for 50 participants to directly engage with the various topics.
Speaker lounge: provides a conversational area in which researchers, poets, academics and artists discuss and present their ideas and works.
Gallery: hosts works resulting from the PopUp Lab by Futurium and STATE, 27-28 Oct, Berlin and RCA, London Information Experience Design, 3-week course on de-computating emotion.
Smell Lab: Join Spectrum's SMELL LAB and olfaction research group for daily aerobic sessions, in which your sweat will be collected, so you can sniff and find your future date.
This Foresight Workshop by FUTURIUM provides a hands-on introduction to the methodology of future research for scientists and other creators who are interested in "tomorrow“.
Dient’s rapid idea generation model sets up a challenge, which aims at exploring, exploding and reimagining the how and what of the future of care.
Would you be able to sniff out your future partner in the STATE crowd?
This critical thinking workshop begins with the question "Would you live with an autonomous prosthesis?"
The workshop provide festival goers with the possibility of experiencing an embodied VR set up that will allow them to put themselves in someone else's shoes.
AXNS Collective is a not-for-profit, curatorial collective that explores intersections between art, neuroscience and technology (axnscollective.org).
What would you like them to do if your jewellery, your furniture and your curtains could do something when we feel bad?
In this talk, I will contend with the cultural anxieties and expectations that surround the feminine posthuman, and suggest important links between contemporary robotics and AI, gender, and the cultural history of the doll.
A creative perspective on neuroscience and emotions will also be open for the public to interpret.
Discuss the science incorporated into innovative apps such as Clue, ARYA, and Participatient
Musa Okwonga reciting some of his works, including a selection of texts, which have been nominated by STATE participants as their most inspirational pieces on the complex nature of emotion.
Lovelace’s contribution paved they way for computers to be viewed as more than just calculators, in that they could also for example compose music.
Das Fremde will take the form of an interactive installation mid November 2016.
MoodLab explores how self-tailored fashion and emotion tracking can help in mood management
My research focuses on how design can exploit the sensual properties of such dynamic agents, for nonverbal communication of emotion.
Anticipation is a dynamic, transitional state of emotion that manifests when we expect a certain outcome to happen.
Examining how emotions can be deciphered by machines and how machines learn to be empathic, the documentary examines the emotional trust, we now place in algorithms and computers.
AI: What It Takes to Be Human,” the project links to the work of Simon and UBS’s Nobel Perspectives marketing initiative.
An Echoborg is a human being that only speaks the words given it by an Artificial Intelligence.
Promoting cuddles considers how public messages in the future may be displayed, in order to support care relations in a world co-inhabited with sentiment machines.
"Jymmin" is a combination of "jamming" and "gym", a mixture of free musical improvisation and sports.
Neurocognitive Psychology of Laughter
Interdisciplinary Music Researcher
Creative Science Researcher
Neuroscience of Emotions
Cognition and Meditation
Sociology and Affective Science Researcher
Co-founder of Biomimicry Germany
Art Historian and Curator
Team PhyPA Lead at TU Berlin
AXNS Collective Director
Pioneering computer programme
Founder & Director Elzware Ltd.
Artist and academic
Artists, designers, researchers
Future Scientist & Innovation Consultant
Performance artist and academic
Economist, Futurologist, Head of Reallabor
Poet, author, musician
Mareike Bode, Daria Chesnokova, Dimitri Cacouris, Max Joy, Sheraz Khan, Alanna Lynch, Eeva-Liisa Puhakka, Klara Ravat and Chaveli Sifre
Gender, Beauty and Technology Researcher
Writer, director, creative producer
Author, curator & producer